
What graduates do
Graduates of the Game Design & Development program most often start in roles such as:
- game designer
- gameplay or tools programmer
- level designer
- technical or environment artist
- producer
Titles and starting responsibilities vary by employer and by the concentration and applied experience a student brings.
Where they work
Typical employers include game studios; serious-games and simulation companies; gamified-product teams; interactive media agencies. Most graduates work in cross-disciplinary game development teams.
A completed co-op or internship is the single strongest predictor of a fast, well-matched first job — and a meaningful share of students convert an applied experience into a full-time offer.
Graduate and professional study
Graduates who continue their education commonly pursue:
- M.F.A. or M.S. in game design or interactive media
How outcomes are reported
UW–Porter Falls reports first-destination outcomes for each program — the share of graduates employed or in further study within six months, and typical starting roles — on the career outcomes page, with the method described in the methodology. Because this is a parody site, any specific numbers shown there are illustrative.
Strengthening your outcomes
Within the program, the moves that correlate most with a fast, well-matched first job are: completing a co-op or internship rather than skipping it, building a portfolio or project log even if the field does not formally require one, joining the related student organization for the employer contacts it brings, and talking to Career Services early rather than in your final semester. Pairing Game Design & Development with a complementary minor (data, a language, project management, or sustainability, depending on the role you want) is a common way to stand out without adding a year.
Common questions
Does this degree guarantee a job? No degree does. What the outcomes page reports is what past graduates did, not a guarantee for any individual student — your results depend on your own work, applied experience, and the market when you graduate.
What if I want a career not listed above? The list is representative, not exhaustive. A Game Design & Development background transfers into many adjacent roles; talk to Career Services about how to position your specific combination of coursework and experience for something not listed here.
How current are the employer and salary figures? See the outcomes methodology for the survey window and response rate; figures on a parody site like this one are illustrative rather than current data.
Fictional information
UW–Porter Falls is a work of parody. The career descriptions here are typical of the field; the employers and any statistics are invented.