
About Game Design & Development
Systems, art, code, and playtesting brought together into games. Courses carry the GAME subject code and are offered through the College of Arts, Design & Communication. Numbers below 300 are introductory, 300–499 advanced undergraduate, and 500 and above graduate. Prerequisites are enforced at registration.
How the sequence works
Of the 9 GAME courses listed, 2 are introductory (numbers under 300), 2 are advanced undergraduate (300–499). 1 course has no prerequisite and is a reasonable first step. Later courses assume the earlier ones, so read prerequisites before you plan a term — they are enforced at registration and an override from the Game Design & Development department is the only way around them.
GAME 1600 — Introduction to Game Design 3 cr
Game mechanics, dynamics, and player experience; paper prototyping; and the discipline of changing a design based on what playtesters actually do.
Prerequisite: none.
GAME 2100 — Game Programming I 3 cr
Building interactive real-time applications in an engine: the game loop, input, physics, collision, state, and structuring code for a project that will grow.
Prerequisite: CS 1100.
GAME 2300 — Level and Systems Design 3 cr
Designing spaces and rule systems that teach, pace, and challenge; blockouts; and balancing through iteration and data.
Prerequisite: GAME 1600.
GAME 2500 — Game Art Pipeline 3 cr
Modeling, texturing, rigging, and importing assets into an engine at a target performance budget, working to a shared style guide.
Prerequisite: ART 1100.
GAME 3100 — Game Programming II 3 cr
Gameplay systems, AI behaviors, networking for multiplayer, tools programming, and profiling for performance.
Prerequisite: GAME 2100.
GAME 3300 — Narrative and Player Psychology 3 cr
Environmental and systemic storytelling, motivation and reward, difficulty and flow, and designing for a range of players.
Prerequisite: GAME 1600.
GAME 3500 — Production and the Vertical Slice 3 cr
Scoping a game realistically, running a small team through milestones, and delivering a polished vertical slice.
Prerequisite: GAME 2300.
GAME 4700 — Studio I 3 cr
A cross-disciplinary team begins production on an original game that will ship at the end of the following term.
Prerequisite: GAME 3500.
GAME 4900 — Studio II 3 cr
The team completes, tests, and releases the game, then presents it publicly at the showcase.
Prerequisite: GAME 4700.
Planning and advising
Your degree audit shows exactly how GAME courses apply to your requirements; this list only shows what is offered. If you are choosing between two courses, deciding when to take a heavy one, or wondering whether a course will run next term, your academic adviser or the Game Design & Development program office can tell you. Course availability by term is set close to registration and is not guaranteed by anything on this page.
Fictional information
UW–Porter Falls is a work of parody. Every course, prerequisite, credit value, and department on this page is invented; nothing here describes a real curriculum or a course you can enroll in.